KNOWN ISSUES: rFactor 2 Build 1028 (NON-Steam) – You can (when available) install the dedicated server distribution from Steam as that works for both Steam and non-Steam matchmaker. – Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance. – Fix for displaying a Race Events components from the RFM selector page, even when it’s package file doesn’t exist. – Made AIs coming out of the garage at least try to avoid slow cars in the pitlane. – Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle. – Fix for crash that happens when file defining a virtual vehicle doesn’t get transfered to a multiplayer client. – Fix for occasional select box misdrawing at resolutions other than 1920X1080 – Fix for AI’s incorrectly trying to match non-AI driving lines on superspeedways – Reduced possibility of significant halts when someone joins in multiplayer. – Disabled a few lines of code that overrode our intended defaults. – Fixed loose objects that would fall asleep and become rather solid. – Scale the instant replay text and progress bar correctly. – Added a boundary line between official ISI servers and all others on the multiplayer game list. – Added cockpit.ini variable “DebrisIndexInCockpit=” which makes instance DEBRIX visible in cockpit view. (Not necessarily the best sector 1 & 2 times, which are already provided.) – Added times for sector 1 & 2 from best lap to the plugin scoring data. This mode only works at current desktop resolution. – Moved damage to near the top of the pit menu. – Removed tree structure from RFM tree scroll box. In turn, that will be stored for the specific vehicle you are using. – Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. – Added HDV variable AIBumpstop in order to control some occasional physics instabilities. Also, resume-from-replay now restores general tire wear. – Now sorting opponent filters alphabetically. – Defaulting camera zoom in and out to number pad 3 and 1, respectively. – Re-enabled some gizmos for brake wear and temps. – Added a new control “Load Vehicles” so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road. – Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases – apparently the names are not always consistent for identical devices).
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